CONFERENCE PROGRAM
All times are displayed in Australian Eastern Standard Time (GMT+10).
Conference Day 1
Tuesday, August 3rd, 2021 (GMT+10)
Opening Remarks
Join session (Zoom)
Tuesday, August 3rd, 2021 (GMT+10)
Wednesday, August 4th, 2021 (GMT+10)
Papers: Game Artificial Intelligence 1Join session (Zoom)
Dealing with Adversarial Player Strategies in the Neural Network Game iNNk through Ensemble Learning
Mathias Löwe, Jennifer Villareale, Evan Freed, Aleksanteri Sladek, Jichen Zhu and Sebastian Risi
Leveraging Reinforcement Learning and WaveFunctionCollapse for Improved Procedural Level Generation
Mathias Babin and Michael Katchabaw
Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generation
Judith van Stegeren and Jakub Myśliwiec
Wednesday, August 4th, 2021 (GMT+10)
Papers: Game Design and Player Experience 1Join session (Zoom)
A Grounded Theory of Accessible Game Development
Jozef Kulik, Jen Beeston and Paul Cairns
“Slow down and look”: Desirable aspects of failure in video games, from the perspective of players
Charline Foch and Ben Kirman
The Struggle is Spiel: On Failure and Success in Games
Julian Frommel, Madison Klarkowski and Regan Mandryk
Wednesday, August 4th, 2021 (GMT+10)
Break: Poster sessionJoin session (Virtual chair)
Correlating Facial Expressions and Subjective Player Experiences in Competitive Hearthstone
Paris Mavromoustakos-Blom, Mehmet Kosa, Sander Bakkes and Pieter Spronck
Antagonistic Procedural content generation of sparse reward game
Shaoyou Xie, Wei Zhou and Honglei Han
Neurosymbolic Map Generation with VQ-VAE and WFC
Isaac Karth, Batu Aytemiz, Ross Mawhorter and Adam M. Smith
Wednesday, August 4th, 2021 (GMT+10)
Papers: Games Beyond Entertainment and Game Education 1Join session (Zoom)
Let it Bee: A Case Study of Applying Triadic Game Design for Designing Virtual Reality Training Games for Beekeepers
Ursina Kellerhals, Richard Wetzel and Naomi Burgess
Fighting COVID-19 at Purdue University: Design and Evaluation of a Game for Teaching COVID-19 Hygienic Best Practices
Dominic Kao, Amogh Joshi, Christos Mousas, Abhigna Peddireddy, Arjun Kramadhati Gopi, Jianyao Li, John Springer, Bethany S. McGowan and Jason B. Reed
Indigenous Worldviews in Digital Games: Sámi Perspectives in Gufihtara eallu (2018) and Rievssat (2018)
Elizabeth Nijdam
Wednesday, August 4th, 2021 (GMT+10)
Panel: Supporting LGBTQ Events Online
Ashley ML Brown, Greg Bayles, Aaron Kapral and Bahar Vaghari Moghaddam
Join session (Zoom)
Wednesday, August 4th, 2021 (GMT+10)
Sponsored Talk: We’ve always been here: Neurodiversity in Game Development
Laura Luethe, Sr Research Manager, Games Market Research, Xbox
Join session (Zoom)Conference Day 2
Wednesday, August 4th, 2021 (GMT+10)
Thursday, August 5th, 2021 (GMT+10)
Papers: Game Development Methods and Technologies 1Join session (Zoom)
Design-Driven Requirements for Computationally Co-Creative Game AI Design Tools
Nathan Partlan, Erica Kleinman, Jim Howe, Sabbir Ahmad, Stacy Marsella and Magy Seif El-Nasr
Squeezer - A Mixed-Initiative Tool for Designing Juice Effects
Mads Johansen, Martin Pichlmair and Sebastian Risi
Fractal Coordinates for Incremental Procedural Content Generation
Peter Mawhorter
Thursday, August 5th, 2021 (GMT+10)
Papers: Game Analytics and Visualization 1Join session (Zoom)
Improving the Discoverability of Indie Games by Leveraging their Similarity to Top-Selling Games
Ngoc Quang Vu and Cor-Paul Bezemer
Detecting Spam Game Reviews on Steam with a Semi-Supervised Approach
Pengze Bian, Lei Liu and Penny Sweetser
#StayHome Playing LoL - Analyzing Players' Activity and Social Bonds in League of Legends During Covid-19 Lockdowns
Simone Petrosino, Enrica Loria and Johanna Pirker
Thursday, August 5th, 2021 (GMT+10)
Break: Poster sessionJoin session (Virtual chair)
Common Narrative in Educational Video Games: A Design of Games to Teach Circuits
Declan McClintock and Charles Owen
The temperature of morality: a behavioral study concerning the effect of moral decisions on facial thermal variations in video games
Gianluca Guglielmo and Michal Klincewicz
Uplifting Us: A BIPOC Game Design Case Study
Christopher Brooks, Erica Principe Cruz, Jamie Camera and Alexandra To
Thursday, August 5th, 2021 (GMT+10)
Papers: Game Criticism and Analysis 1Join session (Zoom)
There Is No Escape: Theatricality in Hades
Nick Junius, Max Kreminski and Michael Mateas
Orange is Sus: Among Us and Political Play
Mel Stanfill, Anastasia Salter and Anne Sullivan
The Human Fantasy: Exploring race and ethnicity through Dungeons & Dragons
Antoine Prémont and Samuel Heine
Thursday, August 5th, 2021 (GMT+10)
Panel: Research Methods in Game Education
Hartmut Koenitz, Petri Lankoski, Mirjam Palosaari Eladhari, Staffan Björk, Hanli Geyser and Rilla Khaled
Join session (Zoom)
Thursday, August 5th, 2021 (GMT+10)
Papers: Games Beyond Entertainment and Game Education 2Join session (Zoom)
Learning Through Play: A Study Investigating How Effective Video Games Can Be Regarding Keyboard Education at a Beginner Level
Jack Brett, Christos Gatzidis, Tom Davis, Panos Amelidis, Ning Xu and Toby Gladwell
A Comparison of Augmented Reality and Digital Versions of a Citizen Science Game
Kutub Gandhi, Josh Aaron Miller, Sofia Spatharioti, Archana Apte, Borna Fatehi, Sara Wylie and Seth Cooper
Teaching esports to young students with autism: Exploring pedagogical possibilities and challenges
Rune K. L. Nielsen, Thorkild Hanghøj, Morten Boller and Peter Mollerup
Thursday, August 5th, 2021 (GMT+10)
Games and Demos (see 🎮 channels for each game on Discord)
Witch's WayAmbi GameFloatingGameboy ROMMapBuilderConference Day 3
Thursday, August 5th, 2021 (GMT+10)
Friday, August 6th, 2021 (GMT+10)
Papers: Game Artificial Intelligence 2Join session (Zoom)
Meta-Learning a Solution to the Hanabi Ad-Hoc Challenge
Aron Sarmasi, Timothy Zhang, Chu-Hung Cheng, Huyen Pham, Xuanchen Zhou, Duong Nguyen, Soumil Shekdar and Joshua McCoy
Questgram [Qg]: Toward a Mixed-Initiative Quest Generation Tool
Alberto Alvarez, Eric Grevillius, Elin Olsson and Jose Font
Softlock Detection for Super Metroid with Computation Tree Logic
Ross Mawhorter and Adam Smith
Friday, August 6th, 2021 (GMT+10)
Papers: Game Design and Player Experience 2Join session (Zoom)
Integrating Serious and Casual Game Design Approaches: A Framework for Activist-Casual Game Design
Daniel King
It's Badging Time: Permanence, Expiration, and Lifespan of Digital Badges
Joey R. Fanfarelli and Paul M. Harden
Towards explainable prediction of player frustration in video games
Max Wolterink and Sander Bakkes
Friday, August 6th, 2021 (GMT+10)
Break: Poster sessionJoin session (Virtual chair)
Personalizing Gameful Elements in Social Exergames: An Exploratory Study
Gerry Chan, Ali Arya, Rita Orji, Zhao Zhao and Anthony Whitehead
Using Machine Learning to Predict Game Outcomes Based on Player-Champion Experience in League of Legends
Tiffany D. Do, Seong Ioi Wang, Dylan S. Yu, Matthew G. McMillian and Ryan P. McMahan
Modular Reinforcement Learning Framework for Learners and Educators
Rachael Versaw, Samantha Schultz, Kevin Lu and Richard Zhao
Friday, August 6th, 2021 (GMT+10)
Papers: Games Beyond Entertainment and Game Education 3Join session (Zoom)
Ruby's Mission: An Applied Gaming Intervention for reducing Loneliness of Children with Chronic Illness
Dionysis Alexandridis, Sander C. J. Bakkes, Sanne L. Nijhof, Elise van de Putte and Remco C. Veltkamp
Increasing player engagement, retention and performance through the inclusion of educational content in a citizen science game
Rogerio de Leon Pereira, Anthony Tan, Andrea Bunt and Olivier Tremblay-Savard
Friday, August 6th, 2021 (GMT+10)
Panel: Playful Pandemic Pedagogy Online: The bad, the ugly, and the actually quite good
Mia Consalvo, Andrew Phelps, Lindsay Grace and Roger Altizer
Join session (Zoom)
Friday, August 6th, 2021 (GMT+10)
Papers: Game Artificial Intelligence 3Join session (Zoom)
Towards Disambiguating Quests as a Technical Term
Kristen Yu, Nathan Sturtevant and Matthew Guzdial
Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder
Anurag Sarkar and Seth Cooper
Friday, August 6th, 2021 (GMT+10)
Games and Demos (see 🎮 channels for each game on Discord)
Witch's WayAmbi GameFloatingGameboy ROMMapBuilderConference Day 4
Friday, August 6th, 2021 (GMT+10)
Saturday, August 7th, 2021 (GMT+10)
Papers: Game Development Methods and Technologies / Game Criticism and AnalysisJoin session (Zoom)
Modding Support of Game Engines
Lukas Schreiner and Sebastian von Mammen
Web-based Programming for Low-cost Gaming Handhelds
Michal Moskal, Thomas Ball, Abhijith Chatra, James Devine, Peli de Halleux, Steve Hodges, Shannon Kao, Richard Knoll, Galen Nickel, Jacqueline Russell, Joey Wunderlich and Daryl Zuniga
Crowning Achievements: A historioludic analysis of the achievement metagame in historical simulation games
Kirk Lundblade
Saturday, August 7th, 2021 (GMT+10)
Papers: Game Analytics and Visualization / Game Criticism and AnalysisJoin session (Zoom)
Heterogeneous Effects of Software Patches in a Multiplayer Online Battle Arena Game
Yuzi He, Christopher Tran, Julie Jiang, Keith Burghardt, Emilio Ferrara, Elena Zheleva and Kristina Lerman
Investigating Match Performance Differences between Genders of League of Legends Champions
Ivan Ramler, Choong-Soo Lee and Sarah Strong
Playing between Opposite Ideologies with Focalization and Agency: A Look at Ideological Perspective in Narrative-driven Games
Huaxin Wei and Teresa H. M. Leung
Saturday, August 7th, 2021 (GMT+10)
Saturday, August 7th, 2021 (GMT+10)
Papers: Game Design and Player Experience / ReflectionsJoin session (Zoom)
Game Mechanic Alignment Theory and Discovery
Michael Green, Ahmed Khalifa, Rodrigo Canaan, Philip Bontrager and Julian Togelius
Challenging Systems of Play: Towards game design ethics for transgender allyship
Josephine Baird and Sabine Harrer
Adversarial Random Forest Classifier for Automated Game Design
Thomas Maurer and Matthew Guzdial