FDG 21

Foundations of Digital Games

Fully Online


Web-based Programming for Low-cost Gaming Handhelds

Michal Moskal, Thomas Ball, Abhijith Chatra, James Devine, Peli de Halleux, Steve Hodges, Shannon Kao, Richard Knoll, Galen Nickel, Jacqueline Russell, Joey Wunderlich and Daryl Zuniga*

Improving the Discoverability of Indie Games by Leveraging their Similarity to Top-Selling Games

Ngoc Quang Vu and Cor-Paul Bezemer

Dealing with Adversarial Player Strategies in the Neural Network Game iNNk through Ensemble Learning

Mathias Löwe, Jennifer Villareale, Evan Freed, Aleksanteri Sladek, Jichen Zhu and Sebastian Risi

There Is No Escape: Theatricality in Hades

Nick Junius, Max Kreminski and Michael Mateas

Increasing player engagement, retention and performance through the inclusion of educational content in a citizen science game

Rogerio de Leon Pereira, Anthony Tan, Andrea Bunt and Olivier Tremblay-Savard

A Grounded Theory of Accessible Game Development

Jozef Kulik, Jen Beeston and Paul Cairns


Design-Driven Requirements for Computationally Co-Creative Game AI Design Tools

Nathan Partlan, Erica Kleinman, Jim Howe, Sabbir Ahmad, Stacy Marsella and Magy Seif El-Nasr

Detecting Spam Game Reviews on Steam with a Semi-Supervised Approach

Pengze Bian, Lei Liu and Penny Sweetser

Questgram [Qg]: Toward a Mixed-Initiative Quest Generation Tool

Alberto Alvarez, Eric Grevillius, Elin Olsson and Jose Font

Orange is Sus: Among Us and Political Play

Mel Stanfill, Anastasia Salter and Anne Sullivan

Let it Bee: A Case Study of Applying Triadic Game Design for Designing Virtual Reality Training Games for Beekeepers

Ursina Kellerhals, Richard Wetzel and Naomi Burgess