BEST PAPER AWARDS
Web-based Programming for Low-cost Gaming Handhelds
Michal Moskal, Thomas Ball, Abhijith Chatra, James Devine, Peli de Halleux, Steve Hodges, Shannon Kao, Richard Knoll, Galen Nickel, Jacqueline Russell, Joey Wunderlich and Daryl Zuniga*
Improving the Discoverability of Indie Games by Leveraging their Similarity to Top-Selling Games
Ngoc Quang Vu and Cor-Paul Bezemer
Dealing with Adversarial Player Strategies in the Neural Network Game iNNk through Ensemble Learning
Mathias Löwe, Jennifer Villareale, Evan Freed, Aleksanteri Sladek, Jichen Zhu and Sebastian Risi
There Is No Escape: Theatricality in Hades
Nick Junius, Max Kreminski and Michael Mateas
Increasing player engagement, retention and performance through the inclusion of educational content in a citizen science game
Rogerio de Leon Pereira, Anthony Tan, Andrea Bunt and Olivier Tremblay-Savard
A Grounded Theory of Accessible Game Development
Jozef Kulik, Jen Beeston and Paul Cairns
HONORABLE MENTIONS
Design-Driven Requirements for Computationally Co-Creative Game AI Design Tools
Nathan Partlan, Erica Kleinman, Jim Howe, Sabbir Ahmad, Stacy Marsella and Magy Seif El-Nasr
Detecting Spam Game Reviews on Steam with a Semi-Supervised Approach
Pengze Bian, Lei Liu and Penny Sweetser
Questgram [Qg]: Toward a Mixed-Initiative Quest Generation Tool
Alberto Alvarez, Eric Grevillius, Elin Olsson and Jose Font
Orange is Sus: Among Us and Political Play
Mel Stanfill, Anastasia Salter and Anne Sullivan
Let it Bee: A Case Study of Applying Triadic Game Design for Designing Virtual Reality Training Games for Beekeepers
Ursina Kellerhals, Richard Wetzel and Naomi Burgess